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Code of Conduct

§ The guild

Code of Conduct

Be kind. Play fair. If something feels wrong, tell a Keeper.

§ 1The short version

Be kind. Play fair. If something feels wrong, tell a Keeper.

Internal Rhystic Service is a guild for every planeswalker: new players, returning players, and veterans, in every format and from every background. The rest of this page explains what that means in practice and what happens when someone doesn't hold up their end.

§ 2Where this applies

Every channel, thread, voice chat, and DM in the IRS Discord server.

Every game organized through the guild on Convoke, Arena, or any other platform.

In-person events, meetups, and prerelease groups, including at partner stores. Store rules apply too.

Comments on the Ledger and replies to our social accounts.

Behavior outside these spaces can still count if it targets members of the guild.

§ 3Expected behavior

Respect people. Disagree about the game, never about the person.

Respect identities. Use the names and pronouns people give you.

Welcome new players. Answer questions without sighing. Everyone learned the stack once.

Keep it on topic. Use the right channel. Mark spoilers for new sets with ||spoiler tags||.

Assume good faith. Text loses tone. Ask before you take offense.

§ 4At the table

Most problems in Commander start before the first land drop. These habits prevent most of them.

Have the Rule 0 talk. Share your deck's bracket and anything unusual (infinite combos, mass land destruction, proxies) before the game starts.

Narrate your plays. Announce triggers, targets, and what's on the stack. On Convoke, hold cards up to the camera when asked.

No hidden information abuse. Don't look at an opponent's hand or screen, and don't stack your deck.

Concede gracefully. It's fine to leave a game. Say so, and don't rage-quit in a way that kingmakes.

Mind the clock. Long turns happen. Five-minute tutors every turn are a conversation for Rule 0.

Sanctioned tournaments and guild events like the Pauper Open follow the posted event rules, which take priority over this section where they differ.

§ 5Not tolerated

The following lead to removal from the guild, often without warning:

Harassment, threats, or intimidation, in public or in DMs.

Hate speech, slurs, or discrimination based on race, ethnicity, religion, gender, gender identity, sexual orientation, disability, age, or background.

Sexual content, unwanted advances, or sexualizing other members.

Sharing someone's personal information, photos, or private messages without their consent.

Cheating in guild events, including collusion and marked or stacked decks.

Spam, unsolicited advertising, and scams.

Evading a ban with another account.

§ 6Trading

Trades in #trades are between members. The guild doesn't guarantee them, but we do take scams seriously.

Agree on condition, price, and shipping in writing before anything ships.

For trades over $50, use tracked shipping and a payment method with buyer protection.

Leave a reputation note after every trade with /rep.

Don't sell counterfeits as real cards. Proxies must be clearly marked as proxies.

§ 7Enforcement

Keepers act on reports within 24 hours. We use judgment, and most issues get a warning first. Serious ones skip straight to the end of this list.

§ 8Reporting

Use /report in any channel, or DM any member with the Keeper role.

Tell us what happened and who was involved. Screenshots help.

A Keeper confirms receipt, investigates privately, and follows up with you.

Reports are confidential. We never share who made a report, and retaliating against someone for reporting is itself a §5 violation.

If it's urgent or involves a Keeper, email us directly. Every message is read by at least two people.

§ 9Appeals & changes

If you think a decision was wrong, email [email protected] within 30 days. A Keeper who wasn't involved will review it, and we'll reply within a week.

We update this page as the guild grows. Changes are announced in #announcements at least seven days before they take effect, except for urgent safety fixes.